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Jen Gardner
Jen Gardner
3D Artist- Character, Hard Surface, and More.
Lexington Park, United States

Summary

I'm a 3D generalist capable of the following:
-Generate high poly sculpts using given concept material
-Manually retopologize existing sculpts for ease of animation
-UV unwrap and optimize packing for texture atlases
-Make custom rigs or modify Blender's Rigify system and weight paint models for animation
-Create basic animations such as walk cycles
-Produce textures and materials using multiple editing software such as Substance Painter, Designer, and Photoshop
-Do hard surface modeling for props and modular architecture
-Perform basic hair generation and grooming
-Create custom collision and LODs for game engines
-Convert models into manifold geometry for 3D printing and slice them for FDM and SLA Printers
-Capture objects using basic photogrammetry and clean them up for use in renders and game engines

Skills

3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingTexturingRetopologyPhotogrammetryUnreal

Software proficiency

Blender
Blender
Fusion 360
Fusion 360
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
TopoGun
TopoGun
Photoscan
Photoscan