I'm a 3D generalist capable of the following:
-Generate high poly sculpts using given concept material
-Manually retopologize existing sculpts for ease of animation
-UV unwrap and optimize packing for texture atlases
-Make custom rigs or modify Blender's Rigify system and weight paint models for animation
-Create basic animations such as walk cycles
-Produce textures and materials using multiple editing software such as Substance Painter, Designer, and Photoshop
-Do hard surface modeling for props and modular architecture
-Perform basic hair generation and grooming
-Create custom collision and LODs for game engines
-Convert models into manifold geometry for 3D printing and slice them for FDM and SLA Printers
-Capture objects using basic photogrammetry and clean them up for use in renders and game engines