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Displacer Beast

A creature from the world of Dungeons and Dragons, the displacer beast is so named because of its innate ability to project an illusion of itself so prey is unable to pinpoint the beast’s actual location. It’s theorized to have originated in the Feywild.

Sculpted, retopologized, rigged, and animated in Blender. Textured in Substance Painter and Photoshop.

Displacer Beast Walk Cycle

Blocking the basic body shape before using the Multiresolution modifier to begin sculpting.

Blocking the basic body shape before using the Multiresolution modifier to begin sculpting.

Finished high poly sculpt.

Finished high poly sculpt.

In the process of retopologizing the high poly mesh using snapping and the Shrinkwrap  and Mirror modifiers.

In the process of retopologizing the high poly mesh using snapping and the Shrinkwrap and Mirror modifiers.

Finished Retopology.

Finished Retopology.

Rigged and ready to animate.

Rigged and ready to animate.

Having built a basic rig, the automatic weight painting needed to be adjusted for animation.

Having built a basic rig, the automatic weight painting needed to be adjusted for animation.